260 Days of Learning Project
 
Picture of the Blue Dog painting by George Rodrigue
Blue Dog
From the title, one might assume that I am depressed, but actually it's quite the opposite.  A few weeks ago my boss suggested a book that I might be interested in reading, and eventually, blogging about.  She then lent me her copy.  It has been sitting here on my makeshift desk since that time.  Tonight when I got home, I was considering what I might read and blog on when I remembered the book was somewhere on my desk, buried under other papers.  I dug through my piles until I found it, kicked back in my recliner, and started leafing through the text.  The name of the book is Am I Blue and it's a collection of short stories (I'm sure there is quite a bit of truth to many) edited by Marion Dane Bauer.

The first story in the text is entitled "Am I Blue" by Bruce Coville, and at first I considered skipping that one because it is by a man.  I just figured I might connect better with one written by a woman.  On second thought, however, the title of the collection came from this one story, so I decided to give it a read.

Picture
Am I Blue
I was not disappointed.  In short, the story is about a 16 year old guy who gets a "fariy" godfather after taking a beating by a bully who accuses him of being a "little fruit."  The tale ends with our protagonist's second wish that from coast to coast anyone who has a hint of "gayness" in them turn a shade of blue so everyone can see that they exist in harmony with gays and lesbians daily and suffer no ill will because of it.

You give that a moment or two of thought and you realize what a powerful message it is.  Makes me wonder how many of those people who tormented me when I was a teenager (and didn't have any idea about my sexuality) would have turned a shade of blue.  More than I probably think.  Now I am not afraid to proclaim myself bluer than blue!
 
So my life is now consumed with the art of grant writing.  As I read in the Dummies Guide to Grant Writing, if it were easy everybody would have all the money they needed.  I applied for this grant last year and was approved, if funding was available.  In other words, I was at the bottom of the totem pole and there is never enough money for people at the bottom.

I'm giving it another try this year.  After reading grant proposals in the Faculty Writing Group I am leading, reading through bits and pieces of the Dummie book, and looking at some samples from colleagues, I can understand why I didn't get funded last year for the Second Life island for the online writing center.  My proposal did not look anything like a grant proposal.  Was it a well written narrative?  Apparently, since it did get approved if funding was available, but it did not LOOK like a proposal should.  I did not lead with pertinent information, and it wasn't until the end that I really discussed the value of the research.

I now have 15 days to get it right, and I am determined to do just that.  I have the rest of the grant application done, so now it is just a matter of getting the narrative right.  I have a decent start on it, and I've discussed it with my boss, so I'm pretty hopeful that I can knock it out this week and then start revising. 

So, when I say "Show Me the Money" that is exactly what I mean.  S h o w  Me  T h e  M O N E Y!!!!
 
So let's be honest.  That is, after all, the best policy, right?  I've been reading, and I've been learning some new things with each new article or chapter I read about Web Design, structure, audience, and/or code, to name a few. 

But it just ain't that interesting for me to blog about.  I mean, after some of the articles and books I've read over the past few months, this stuff seems rather old hat to me.  I blogged about an entire book on Web 2.0, and I think that is more than enough.

But here I am, faced with blogging as much as I can, and all I have time to read are the chapters and articles for class. Makes for some pretty boring blogging.  So yes, while it's all about the audience, and Zeldman believes that by using W3C standards we can make all of our pages forward compatible, I am frankly tired of blogging about it, and if anyone reads this C#&$, I'm sure they are tired of reading about it.

I will try harder from here on out to read something new and exciting.  Looks like journal and magazine articles might be the fare for a while.
 
I think most writers are under the impression that the first draft is the hardest part of writing a manuscript.  I know I felt that way when I began my dissertation.  But in reality, knocking that first draft out seems like the proverbial walk through the park when compared with the act of revision.

Becky Levine tackles this topic in her article "What now?  How to Revise from a Critique" in October's Writer's Digest.  While it discusses the topic of revision in terms of creative writing, the advise that Levine gives is still spot on. 

One thing that Levine comments on and something that I soon realized when I was in the revision stages of my dissertation is that you need to make the easy revisions first.  Go ahead and take care of those pesky little things that your writing group or committee members have noted.  This really gives you a sense of accomplishment and you can check things off your to-do list.

Something that Levine asserts, however, and which I believe we rarely think about is that "revision is not all about writing and rewriting" (53).  WHAT??!!  Anyone's first instinct to this statement is likely "what the crap is it then".  Levine follows this up with "it's more about thinking" (53).  You give that a moment to sink in, and it's like you have that "aha" moment.  It's one of those moments when you finally realize that you've failed to see the forest for the trees.  Revision = thinking.  Once the small things are marked off of your to-do list, it's not time to plunge into the major revisions, but rather time to "think".  Think about what your writing group members or committee members have said.  Think about whether or not the comments they have made are valid and whether or not they will work for you. 

So if you are faced with revision comments that have you breaking out in a cold sweat, take a deep breath, read through them, and then sit back or go to the park and just think!
 
I read.  I read a lot.  I read things daily, hourly, minutely.  But much of what I read is to grab one piece of information and move one, and many of the things I read for learning, I find uninteresting or boring.  Sometimes I think this is my fault.  Like most students, undergrad and grad, reading things for class, even a class I might be teaching, I often find to be drudgery. 

This brings up the question of whether or not I should be asking my students to read these things.  I struggle with that question quite frequently, but I have to keep reminding myself that things I find interesting may not interest my students.  Likewise, things I find boring might just hit a chord with them, or at least a couple of them.

I have been reading tonight, again, about web design.  Learning about how you should create "Style Guides" to go with sites you design to make sure the site remains consistent during updates and modifications in the future.  While that is very sound advice, I know that unless this is a large corporation where strict guides must be adhered to, most people take ownership of sites they 'take over" and want to do things their own way.  I also learned that "editors" are a wise decision when it comes to content (no news there) and that home pages are your first impression of a site.  As I said, "blah, blah, blah . . ." 

But one article did give me an idea for class tomorrow.  It discusses paper prototyping, and I think this might be a great way to get my students to think about what they would like their sites to look like before they actually jump in and start choosing a design.  So tomorrow will involve scissors, construction paper, magazines, and glue sticks.  Sounds like fun to me, and I look forwarded to tomorrow's class.
 
I've learned a lot lately that you won't find in any books or journal articles.  I've learned that moving 6 animals and 2 people into one house in the city is not easy, especially when two of them are BIG dogs who are use to living in the country with hundreds of acres to roam and no barriers.

I've learned that a BIG dog can come through a mostly closed, 15 inch wide window with apparently little effort, after opening the window of course.  I've learned that a PS3 can survive this, barely.  Had it hit the floor, I don't think the results would have been quite so favorable.

I've learned that cats really don't give a rat's a@# about people but get extremely PISSED when you mess with their environment.  And a pissed cat is not a happy thing.  They decide they will show their displeasure by breaking all litter box rules. 

So what have the animals learned?  Well, the cats have learned that we will not hesitate to lock them into a very small bathroom (not currently in use) with a really BIG kitty box, food and water, and very, very LITTLE room for laying and sleeping.  The dogs will hopefully slearn that it does not hurt my feelings to leave all of the windows closed when no one is home regardless of how warm it might get.  One dog in particular will hopefully soon learn that I am bigger than him and that I'm not afraid to use my "biggerness" to get him to behave on a leash.

All in all, I have learned one H%#$ of a lot lately and didn't need ANY stinkin' books to teach me any of this.  So all things considered, I think this qualifies for a 260 days of learning post.
 
And one of these instances is in virtual environments research.  I was totally psyched to read "Online Instructor Immediacy and Instructor-Student Relationships in Second Life" by Traci L Anderson.  I would go so far as to say I actually enjoyed the first four pages.

I agree with Anderson's comment that "immediacy behaviors bring about a sense of psychological and/or physical closeness between people" (101).  I also agree when Anderson invokes research that states that "educators must work toward integrating a greater variety of immediacy behaviors when teaching in online environments" (101).  The fact is, I have quite a few stars in the margins of these first four pages, which is always an indication that I am connecting with the text.

However, it all goes down hill for me after this.  For instance, Anderson informs the readers that "in this research the alpha coefficient for modified 9-item perceived immediacy measure was .86 (M = 21.6.  SD = 8.31)" (106).  Now I know that those who are familiar with quantitative methods understand all of this mumbo-jumbo, and I'm good with that because I knew there would be explications in the Discussion section.  But things continued to go south for me even in that section.

In the Results, Anderson states that "as student perceptions of instructors' nonverbal immediacy in Second Life increased, student motivation increased" (107).  This sounds good, right?  Well . . . maybe not.  The next paragraph states that "although student motivation was assessed in this study, the specific factors that motivate students were not" (108).  Huh???  Didn't Anderson just say that immediacy increased . . . motivation increased?  How can Anderson claim that if specific factors were not assessed?

The rest of the text is similar.  Everything is positive but then maybe not so positive.  By the end I was wondering what exactly the research proves.  Bottom line: maybe I do need to know what all those numbers and initials mean, or maybe, just maybe the research needs to be more clearly presented!!
 
Learning and reading come in all forms and I have found that to be especially true over the past couple of nights. 

Last night I became the Orc, Vrigka, in World of War Craft, and tonight I inhabited the body of an assassin in the PS3 game Assassin's Creed.  So what could I have possibly read and learned by playing games you might ask?

Well, it's been a while since I've been in any gaming environment.  Many want to call Second Life a game, but it's not, and it is nothing like WoW or Assiassin's Creed.  In WoW, once you have made your character, the reading begins.  You are expected to be able to read and follow directions to learn how to survive in this world and how to adapt to that culture.  Luckily, with WoW, the directions remain on the screen until you complete the task at hand, making it easy for the gamer to learn.  I haven't yet played long enough to know what my retention might be, but for a first time experience, I was impressed.
Picture of Altair from Assassin's Creed
Picture from ign.com
Assassin's Creed is even more reading than WoW.  And I found myself struggling to keep up with the speed of the game.  Even though I was playing on a big screen tv, I found the in-game written tutorials to be extremely small in comparison and difficult to read because of that.  After some initial frustration, I finally started to get the hang of the game play and began to make some progress.  The in-game tutorials are comprehensive, and once I re-familiarized myself with the literacy of game tutorials, I was feeling pretty good.

After I quit the game after only an hour of play, I decided to look much more closely at the manual that came with the game.  The booklet was written in typical font, nothing special, but then I started noticing a hand-written type font and started to pay closer attention.  Much to my surprise, these snippets were commentary on the actual written instructions.  At one point the respondent wrote "doesn't this belong in the fight section?  You should add a note that attacking is easier if you are locked on a target . . ." (8).  Amazing.  I never thought I would find a game instruction booklet that included revision comments.  I'm already envisioning how to include this text the next time I teach first-year writing.  A lesson in revision and critical reading.

So yes, I truly believe I lead a charmed life.  I have a job that I love and hobbies that inform my job in surprising ways.

 
Yes, I am behind in my blogging, and I am about resigned to the fact that it will be next to impossible to get 260 posts by the 30 of April.  What this means is that I will continue the project beyond the 30 of April so that I can at least complete 260 posts.

In the mean time, I read four articles tonight for my Web Authoring course.  Of the four, three interested me, one resonated with me, and one was full of stats that I had never really considered. 

The article that resonated with me was Kyle Mueller's "How Environments, Real and Virtual, Influence Us."  Most people would not realize this to look in my office, but clutter really does bother me.  I don't like tight spaces, and clutter resembles a tight space for me.  Like Mueller points out, "as a natural progression, a home and a website seem to accumulate things--and at the same time, they are rarely purged of non-essentials" ("How Environments).  Mueller is absolutely right.  Rather than taking things off of our websites when we need to do an update, we just keep adding, creating more and more clutter.  No wonder some websites make me cringe.  I also agree with Mueller when he argues that "too many colors,  colors that clash, or use of too much strong color can make a space feel cramped and cluttered" ("How Environments").  Color, perhaps above all other design elements, has the greatest affect on me emotionally and psychologically when it comes to web design.

The article full of statistics is "Why Color Matters" by Jill Morton.  One fact that Morton relays is that "color increases brand recognition by up to 80 percent" based on studies by University of Loyola and Maryland ("Why Color Matters").  And who would have thought that making Ketchup green would boost Heinz sales by $23 million ("Why Color Matters)?  You see red with white lettering and what is the first thing that pops to mind?  Yea, Coke.  Color does matter, more then we really co.

The funny thing is, the third article I read that really didn't mean a lot to me is Joshua David McClurg-Genevese's "Color: An Investigation."  So while this article wasn't particularly eye-opening for me, it did remind me that color is not something that people have depended on since the beginning of time.  As McClurg-Genevese points out, "the first true critical thinking about color occured during the Renaissance in Europe" ("Color: An Investigation").  I think we tend to believe that color theory has always been around, but this is far from true.

Three articles, one blog post, color.  I will look at websites differently from hence forth.
 
So I'm attempting to teach Web Authoring this semester to a wide range of students, and by wide range, I mean their knowledge ranges from beginner to coder. 

At any rate, one of the texts for this course is Jeffery Zeldman and Ethan Marcotte's Designing with Web Standards.  I have read the introduction and the first chapter and the authors continue to discuss the forward compatibility of websites if designers adhere to the standards that have been set forth by W3C and other standard bodies.  They argue that designing with these standards will "ensure that sites so designed will continue to work in tomorrow's browsers and devices, including devices not yet built or even imagined" (32).

I'm sorry, but I have been around since the beginning of the Web and I find it hard to believe that the design standards we are using today will work without doubt in technology we haven't even imagined as of yet.  The authors themselves discuss how even today many designers are still using hacked code in an effort to remain backward compatible.  What makes the authors believe that the standards chosen today will continue to work into the future?  I might have bought the argument if they had not made so bold a claim as to state that these same standards will work in things not yet imagined. 

While the class is not required to read the entire text, I plan on it.  I look forward to knowing their reactions to this weeks readings, but especially to this claim of forward compatibility, and I look forward to learning how the authors believe this will happen.